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February 2008

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Feb. 22nd, 2008

A Note

The author of this Legacy had an unfortunate mishap with the previous story. :( Some files got messed up, the game was wiped and re-loaded, and everything went away. She had to start the whole Legacy over again, and wasn't going to do this story telling. But in the end, she has decided it would be nice to update the journal, it just won't be in as much detail as before, since the new founder has become an elder and there certainly are not enough photos of him.

Nevertheless, before the author rushes off to her job, here are the handicaps chosen for the Legacy Challenge v.1.2

“Well Dressed Sims”

Category: Handicap
Points: 1

Your sim family has a flair for fasion and a strong sense of personal design and appearance. Everybody in the family must look their best, and insists on their own personal set of clothing.

Restrictions:

The family must own a wardrobe for each family member living in the house, regardless of age.
Each sim born in the family must have their own set of everyday clothing, including a toddler, child, teenager, young adult, adult and elder. An outfit can either as a top and bottom or a full outfit. They must also own their own set of underwear, PJs, and formal wear, however you need only buy one of each of these items for the adult age.
For the founder and adult sims added to the family via marriage or move-in, you must purchase a brand new elder outfit, including 1 item from each clothing category in elder.
The founder and every heir must have a 10 interest in “Fasion” before they turn elder.

Notes: In order to comply with the wardrobe restriction, you must include a wardrobe on the first day among the items you buy for your sims, and buy new ones before midnight on days when new family members join the house. When sims die, you may re-use their wardrobe for somebody else (so you’ll never need to own more than 8 wardrobes)

Any type of wardrobe counts for the wardrobe restriction.
Any sim can purchase the new clothing for any other sim.
The founder and married/moved in sims must own their new set of elder clothing before they become elders.
If an elder is married/moved in to the family, you do not need to buy new clothing for them. (they still need their own wardrobe, however)

Sims born into the family must own their complete set of clothing (toddler to elder) before they grow into toddlers

The sims don’t actually HAVE to wear what you buy for them, only that you buy new clothing.

You may use maxis made clothing or custom clothing for new outfits.

If you ever purchase every single item of clothing for a particular category (and thus have nothing left to buy) you don’t need to buy a new one for new sims

“Fearless”

Category: Handicap
Points: 1

Your founder isn’t afraid of taking chances and has promoted risk-taking over playing it save in the family’s culture.

Restrictions:
Whenever any sim is presented with a chance card, you MUST select one of the two options. You may not choose “Ignore”
Whenever an electric object breaks in the house, you may not call a repair man or influence another sim to repair it. A member of the family must repair the object.
Your sims may not purchase a burglar alarm in the house or in a car.
The founder and each heir must have a 10 interest in “Crime” by the time they turn elder.

Notes: Always make sure to produce at least one spare heir or make a non-essential sim repair broken objects.

Broken objects that carry no risk of electrocution (such as broken showers or clogged toilets) may be repaired by the repair man or have a sim influenced to repair.

"Patriarchy/Matriarchy" (I went with Patriarchy)
Category: Handicap
Points: 1

Your founder belives in the older traditions, where only one gender can bring honor and glory to a family and the other cannot.

Restrictions:
Only Sims of the same gender as the founder may carry the family line. Opposite gender sims are still considered part of the family, but may NOT be heirs. If the founder is male, only males can be heirs. If the founder is female, only females may be heirs.

Notes: If an heir has an opposite-gender child, they must continue to have children until they have a same-gender child.

“Storyteller”
Type: Handicap
Points: 1

Your family’s story is told to the world.

Restrictions:
At least one novel must be written and completed per generation by that generation’s heir, excluding the 10th. It does not matter how well or poorly these novels sell or the creativity of the heir.

You must write a story for your family.

This handicap is very hard to define by hard and fast rules. I cannot say what exactly constitutes as a ‘story’ or not. The purpose of this bonus is to reward those who write stories for their families. I’ll let you be the judge of yourself, if what you write counts as a story. It does not matter how well-rated your story is by the exchange. It is recommended that you upload your story and family lot once per generation, but it’s not a requirement. This part of handicap is left 100% to interpretation. (The first part must be followed to earn the points, however. That much I can clearly define).